Key Station Quick Start

Your keys never touch FlipKey. They live in a key station: a small service that hands one key to one verified buyer at redemption. Three ways to run one (compare them in the docs):

Hosted
$20/year founding price

GameLicense.org runs it for you. No server. Key redemptions only, no freebies.

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Your own droplet
~$6/month to DigitalOcean

One command, about 10 minutes. The full kit on a server you own. No key cap.

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Your own stack
Free kit + your hosting

Have a backend? Run the Publisher Starter anywhere, or add the Redeem SDK to yours. Game can grant items? Add Key Station Plus.

SDKs & Downloads →

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Install on your own server — about 10 minutes, no Linux experience needed

Your own key station on a $6/month server you control, and nobody else's box. One command sets up everything: Docker, HTTPS, the starter kit, your FlipKey settings and the link test.

  1. Create a DigitalOcean droplet on plain Ubuntu (latest LTS; the $6 plan is enough). The installer brings Docker with it. Any Ubuntu or Debian server works.
  2. Pick an address for it, like redeem.yourgame.com. The installer tells you the exact DNS record to add.
  3. Give the droplet about five minutes, then open its Console (it says "agent not installed" until the first boot finishes), paste the command below, press Enter, and answer two questions (plus an optional Steam key).

Key Station Plus

A key station hands out keys. Plus is for studios whose game backend can put an item straight into a player's account, no key involved. It unlocks freebies on license sales, items you sell, creator giveaways and watch-drops. License sales and beta passes don't need it.

  1. Set your webhook URL on the Webhooks page.
  2. On your backend, handle the signed item_ticket.redeem event and ack it. The Watch-Drop SDK (v0.2+) does both in a few lines. See Webhooks for the event.
  3. Run the test. We send a test grant marked test: true; your server acks it, and Plus turns on.