Steam, Epic, PlayStation, Xbox, Nintendo, or a publisher's own platform — one store-grade page per game, every platform edition side by side. Players pick their platform and pay by card like any store; publishers get paid direct; creators sell it straight from their communities.
Launching soon
Store-grade game pages — screenshots, trailers, system requirements. Pick your platform, lock it in, pay by card. No wallet, no crypto, no jargon.
Every platform edition on one page, payments settling straight to your accounts. You stay merchant of record and keep the player relationship.
A personal shop link for the games you love — drop it in your Discord, Twitch panels, or video descriptions. Every sale you drive is attributed to you.
FlipKey augments how publishers already distribute — it doesn't replace storefronts or keys. Activation still hands off to the player's platform of choice, so publishers keep the relationship and the rails they already trust.
List Steam, Epic, PlayStation, Xbox, Nintendo, and in-house editions side by side. Players choose their preferred platform at checkout — you capture the sale either way.
Take payments and have funds settle straight into your accounts. You keep full merchant-of-record status and own the customer relationship — FlipKey is the marketplace utility, never a middleman holding your money.
Run launch, giveaway, and campaign drops that put your brand directly in players' hands — built to keep working as marketing long after the drop.
Package editions, items, and bonuses into starter packs that onboard new players fast and lift your average order value.
Attribution is recorded on every sale and feeds the affiliate program you already run — no new payout system to adopt. Simple integration across every feature, from listings to drops to resales.
Eligible refunds before activation are handled automatically — no support ticket, no manual processing — and buyers can self-cancel within the refund window. Less overhead for your team, fewer disputes for everyone.
Resold keys move through grey-market sites you don't control — driving chargebacks, refund abuse, and fraud, with none of the upside flowing back to you. FlipKey is built to change that: every purchase is verifiable and traceable, designed so resale can flow through a legitimate channel where you set the terms and earn on it instead of losing to the grey market. The approach is the subject of two pending U.S. patents.
Turn your audience into recurring revenue. Drop a personal shop link in a stream, a video description, or a Discord — attribution is recorded on every sale and follows the buyer, not a cookie that expires, so you're credited through the publisher's own affiliate program. Earn on every sale you drive, with native Twitch and Discord tooling for giveaways and drops.
Most players will never realize a blockchain is involved at all. FlipKey looks and works like any marketplace they've used — they check out the way they already do. No wallet, no tokens, no jargon. Underneath, the chain quietly handles the parts it's genuinely good at, from settlement to publishers to verifiable receipts.
For the core of FlipKey — buying a game and playing it — the chain stays completely in the background: no wallet, no crypto, no hurdle, from first click to activation. The crypto-native side is there for players who want it, and deeper features like trading or reselling collectible items may live there — but it's always an opt-in layer, never something you need just to buy and play.
New to blockchain? You don't need any experience to use FlipKey — and when you're curious, it's the easiest way to discover what the technology can actually do for you, one real benefit at a time.
And you get there without building or auditing a single smart contract. FlipKey provides the on-chain infrastructure, so you get the benefits of the blockchain without the cost, risk, and months of security review that come with rolling your own.
Where FlipKey is today, and what's next. v1 is built, independently security-audited, and running on Base mainnet — we're onboarding our first publishers now.