Every platform edition on one page, plain card checkout. Funds settle straight to you — you're the merchant of record, we're not holding your money. Keys stay revocable after redemption, so chargebacks and grey-market resale stop being your problem.
Everything below is built, audited, and running on mainnet. Nothing here is a mockup.
Players pay with a card like anywhere else. Stripe settles the money straight into your own account — you're the merchant of record, FlipKey.gg never holds your funds. We take our cut on the charge, nothing else.
Steam, Epic, PlayStation, Xbox, Nintendo, or your own launcher, side by side. Paste your Steam URL and the listing builds itself. The player picks their platform at checkout, and activation hands off to that platform's own redemption page.
Keys are delivered from a key station on your domain. Run our open starter kit (Node, Docker, about 30 minutes) or port the spec to your stack. FlipKey.gg never stores or sees a key.
Every delivered key is tied to a license record and the account that redeemed it. A chargeback, a fraud flag, or a refund cancels the license, and you know exactly which key and account to revoke.
Before activation, eligible refunds are automatic — no ticket, no manual work. After activation, you approve or decline from the dashboard. Money goes back to the original card either way.
Streamers and creators get a personal link for your game. Attribution lands on every sale they drive, and FlipKey.gg turns it into monthly creator statements at your rate, net 60 after month end, with refunds and chargebacks netted out. You pay creators on your own rail and post the numbers under your own name.
Skins, freebies, giveaways, drops, and beta access all run on the same account-bound item. One real account, one item, redeemed inside your game. Nothing to farm, nothing to resell.
List a cosmetic at a price, players pay by card, and the item mints bound to their account. Your game server checks it with one API call. Final sale, non-transferable, so there's no grey market to leak into.
"Buy here, get this skin." Attach a bonus item to any license listing. It mints when the buyer redeems, bound to them, and rides the sale for free. Launch-week hype, on demand.
One slash command posts a claim button in your server. Each click issues a private link bound to that Discord account, one per account, behind a CAPTCHA. No public links to script.
Reward the people actually watching. Drops are presence-gated and tiered by watch time, claimed with the viewer's own Twitch or Kick account, and redeemed in your game.
Paste an email list. Each address gets a pass bound to that email, proven by a one-time code. Revoke one tester or the whole wave instantly. Your game checks the pass with one API call. Free.
Grant a creator an allowance of items and they run giveaways from their own chat, on your budget, with every claim attributed to them. You set the cap, they do the work.
Promotional items come out of a free allowance, then cost pennies each. Items sold or attached to a sale don't use it.
No setup fee, no monthly fee, no minimums, no exclusivity. You pay one small fee when you sell, at rates among the lowest in the industry.
| What | Cost | Notes |
|---|---|---|
| License or item sale | One small per-sale fee | Among the lowest in the industry, same for games and skins. Charged on the payment itself, so there's nothing to invoice. The full rate card is inside your publisher account. |
| Card processing | Stripe's standard rate | Paid on your own Stripe account, because you're the merchant. |
| Setup, monthly, listings | $0 | List as many games and editions as you want. |
| Promotional items | Free allowance, then pennies each | Giveaway items, Twitch and Kick drops, beta passes. Prepaid packs after the allowance. Items sold or attached to a paid sale are free. |
| Refunds & revocations | Included | No per-refund fee from us. |
You see the exact rate card, with a worked example on a real price, the moment your account is set up and before you list anything. Sales tax, where it applies, is added on top and collected on your Stripe account as merchant of record.
Resold keys move through sites you don't control, and the chargebacks and refund abuse land on you. On FlipKey.gg every purchase is verifiable and traceable to the account that redeemed it, so a bad key can be cancelled at the source instead of eaten as a loss. The approach is the subject of three pending U.S. patents.
Two pieces run on your side. Both are small, and both are yours.
What you never have to touch: smart contracts, wallets, gas, or key management. We run the contracts on Base mainnet under a multisig. They've been independently audited. Your players check out with a card and never see any of it.
No. Keys live in your key station on your domain. FlipKey.gg holds the license record and sends the buyer to you. We never store, see, or transmit a key.
You are. Charges land on your Stripe account, refunds go out from it, and sales tax is yours to collect where you're registered. FlipKey.gg is a marketplace utility that takes a small application fee on the charge. We never custody your money.
Yes. Valve lets publishers sell their own keys through other channels, with the expectation that you don't undercut your Steam price. FlipKey.gg is built for parity: the listing is your price, and we don't run coupons or discounts against Steam-parity titles. What changes is that every key you sell here is traceable to the account that redeemed it, which is the opposite of a grey-market key site.
The purchase is marked, the license is cancelled, and you can see which key and which platform account it went to. You revoke the key on your side with that information instead of eating the loss. Skins and passes fail their ownership check immediately.
No. They pay by card and get a key on their platform. The chain records the license in the background. There is no wallet step, no token, and nothing to explain to your support team.
Through your own Stripe account, on Stripe's normal payout schedule. FlipKey.gg is never in the path between the buyer's card and your bank.
Yes. Set your rate, and FlipKey.gg computes each creator's statement every month from the sales they actually drove, with refunds, partial refunds, and chargebacks netted out. Payout terms are the same for every studio: net 60 after month end, $50 minimum, the terms Amazon Associates uses. You pay on whatever rail you already use and post the statements on your own site, under your own name. We never move the money.
Nothing. Listing is free, the beta access service is free, and you get a free allowance of promotional items. You pay one small per-sale fee when something sells, at rates among the lowest in the industry. The full rate card is inside your account.
Tradable collectibles and a secondary market, reviews and wishlists, and server-side key activation by platform account. They're on the roadmap as v2. Nothing on this page depends on them.